Thomas Allum

Computer programmer, currently studying at WCG. Always looking for ways of expanding my technological knowledge and challenge myself. I am primarily skilled in Unreal Engine and Unity, but am capable of picking up other coding languages very fast.

Sunset Stumble

Use the power of booze and sunglasses to avoid a mob in this synthwave inspired survival game. Made for Nexus Game Jam III.

Project Infection

A post apocalyptic platformer focused around escaping an underground bunker featuring a grappling hook mechanic. Worked on with a team of 2 other people, where I focus primarily on coding, modelling assets and level design

The TARDIS

A scene of the 10th Doctor’s Tardis that I made in Unreal Engine. I modelled the individual assets in Blender and textured them in Substance Painter

The Gap

Do whatever it takes to cross The Gap.

Other Models

A collection of other models I have made over the course of my time working with Blender and Substance Painter, including weapons, boxes and animated characters.

The Fighting Game

A fighting game coded in Unity that I made for my computer science A Level. You can play as either a robot or a ninja, each with their own unique attacks, and fight against either a second player or the AI. Everything in this game was made only by me, except for the art assets.